call view cut off on mobile

(#45) Bug Won't fix mobile ui voice

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Comment by @uberfig
RexSystem 1 vote originally by @uberfig on GitHub OP
removing/reducing the padding in webpack://fluxer_app/src/components/voice/VoiceCallView.module.css
.controlBarContainer {
	grid-area: footer;
	position: relative;
	z-index: 30;
	display: flex;
	justify-content: center;
	background: var(--background-primary);
	--voice-control-horizontal-padding: 1.5rem;
	--voice-control-top-padding: 1.5rem;
	--voice-control-bottom-padding: calc(1rem + env(safe-area-inset-bottom, 0px));
	/* padding-left: var(--voice-control-horizontal-padding);  <- setting this to zero*/
	/* padding-right: var(--voice-control-horizontal-padding);  <- setting this to zero*/
	padding-top: var(--voice-control-top-padding);
	padding-bottom: var(--voice-control-bottom-padding);
	pointer-events: none;
}
and removing the spacing in webpack://fluxer_app/src/components/voice/VoiceControlBar.module.css
.container {
	display: flex;
	align-items: center;
	justify-content: center;
	/* gap: 0.75rem; <- setting this to zero*/
}
makes it somewhat usable for mobile devices although I'm somewhat uncertain if it'll cause problems for other stuff and I haven't figured out the project structure yet so I can't really test it and make a pr yet demo of the improved call ui on mobile
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