Current problem
When sharing the entire screen on Windows with audio enabled, Fluxer appears to capture audio from multiple active playback devices instead of only the default or selected playback device.
This causes major problems when using virtual audio software such as Elgato Wave Link or similar setups.
For example, voice chat is routed through a virtual playback device. Fluxer captures that virtual device as part of the full-screen stream, so other users hear themselves twice:
- once normally through the voice call
- a second time through the stream audio, with a noticeable delay
Proposed change
Allow users to select which playback device is used for audio when sharing the entire screen.
For example:
- Windows default playback device
- A specific playback device
- All system audio
Platform
Windows
Additional information
Setup where the issue occurs:
Windows
Fluxer Desktop Client
Elgato Wave Link / multiple virtual audio devices
Entire Screen sharing with audio enabled
The important distinction is that the unwanted audio is coming from other virtual playback devices, not just from the normal Windows default output.
Because voice chat can be routed through one of these virtual devices, Fluxer captures the other participants again and sends them back through the stream. They therefore hear their own voice a second time with stream latency/delay.