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Versions of a comment on Knock to join room permission, newest first.

Current version | Edited by Rex
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Removed: [@coldreindeer](https://github.com/coldreindeer) I just noticed you are the one that made [#665](https://feedback.fluxer.com/p/1082), I think it mixes well with that feature since it lets there be a "hub" for lets say: Project Zomboid, and people can form play groups to chat while playing without bothering other groups and preventing the channel clutter I see with like 10 voice channels per game or topic. And you don't have to pre configure each channel for a specific group.Added: @coldreindeer I just noticed you are the one that made [#1082](https://feedback.fluxer.com/p/1082), I think it mixes well with that feature since it lets there be a "hub" for lets say: Project Zomboid, and people can form play groups to chat while playing without bothering other groups and preventing the channel clutter I see with like 10 voice channels per game or topic. And you don't have to pre configure each channel for a specific group.
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@coldreindeer I just noticed you are the one that made #1082, I think it mixes well with that feature since it lets there be a "hub" for lets say: Project Zomboid, and people can form play groups to chat while playing without bothering other groups and preventing the channel clutter I see with like 10 voice channels per game or topic. And you don't have to pre configure each channel for a specific group.
Original by Rex
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@coldreindeer I just noticed you are the one that made #665, I think it mixes well with that feature since it lets there be a "hub" for lets say: Project Zomboid, and people can form play groups to chat while playing without bothering other groups and preventing the channel clutter I see with like 10 voice channels per game or topic. And you don't have to pre configure each channel for a specific group.